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Sony in talks to bring Battlefield video game to the big screen

Reported by Vivek Joshi (Copy Editor) · Hindustan Times - Entertainment ·

Unconfirmed — Reported by one source so far

Reported by one source so far

Worth knowing
Sony in talks to bring Battlefield video game to the big screenRepresentative image · Pexels

Hollywood studio Sony Pictures is in talks to buy the movie version of the popular video game franchise Battlefield. Christopher McQuarrie is set to direct the film, and Oscar winner Michael B Jordan is on board as a producer.

Project Details

The studio is working on the deal after a bidding war involving multiple studios, though Sony has declined to comment. Jordan won the Academy Award for Best Actor for Sinners earlier this year and might also act in the movie, but that depends on several factors. Electronic Arts launched the Battlefield series in 2002 with a game set during World War II, and the franchise is famous for large-scale multiplayer fights between opposing military forces over historical events, alternate history, and futuristic conflicts. The 18th instalment, Battlefield 6, came out last year and became the best-selling first-person shooter of the year by beating Activision's Call of Duty.

Key People

Additional producers for the film include Jesse Stern from Electronic Arts, Carter Swan of Emerald Neon, Roy Lee and Miri Yoon of Vertigo, and Elizabeth Raposo, who is the president of Jordan's company Outlier Society. McQuarrie recently finished his work on the Mission: Impossible franchise and is also lined up to direct Arnold Schwarzenegger in King Conan and work on an outer-space film with Tom Cruise and director Doug Liman. Jordan has past experience with video game adaptations after starring in the Tom Clancy movie Without Remorse for Amazon, and he is also working on a Rainbow Six film, a new version of The Thomas Crown Affair, and Miami Vice '85 with Austin Butler.

Context

Video game adaptations have become a major focus for Hollywood studios looking for pre-existing intellectual property with built-in fanbases. This trend mirrors how comic book franchises dominated cinema over the past two decades, as studios turn to established gaming giants to attract large theater audiences.

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